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Old Sep 13, 2005, 08:24 AM // 08:24   #21
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Originally Posted by Larry the Hippo
now, i may be looking at this the wrong way, but it seems that there are slight just slight differences between battlefield 2 and the good aspects of WoW.

but hey! who doesnt like a good FPS?
indeed, BF2 is a much better way of doing the whole 'large scale' combat thing than a MMORPG where sides may not be balanced, where there may be level imbalances, where people may not always be on at the same time, where guilds would have a massive advantage over solo'ers. On another note, all the skills are balanced towards 8v8, if you start having even 12v12 certain builds and skills become far too powerful.
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Old Sep 13, 2005, 09:34 AM // 09:34   #22
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Sorry if this has been said, but I didn't feel like trying to find the real discussion in all the smartass bullshit.

If you were to run massive battles on the scale of several hundred people, give or take, you run into a couple vital problems.

First, and most important, you lose strategy. It takes a lot more strategy for 2 or 3 8-player teams to go against each other, then 2 or 3 50- or 100-man teams. The only way you could run it would to be in something like the competition (random) arena. The reason is because it takes a good amount of time to gather 8 guildies, now multiply that by 5 or more.

Second, you lose that sense of importance. I used to play everquest and we raided a high end PvE area. I was one of 80 people and half way through i gave up. My role may have been vital, but I didn't feel that way.

Third, The game WILL LAG. Even for low end and maybe even medium range broadband users. We aren't all so lucky as to have 2 or 3/mbit Broadband.

Fourth, back to one. You have no idea the level of strategy lost in game like that. With Guild Wars the way it is, your out to help your team, in a massive battle your only out for yourself. Many builds in GW are there to help focus and maxamize damage (like E/Mo Smite and Spiker Builds). In a large scale battle you don't have that level of cooperation.

That being said, a compromise solution would be to have a 6 or 8 man arena where 4-6 teams fight on the same map. It's a basic idea but I think it would satisfy those big battle desires.
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Old Sep 13, 2005, 03:29 PM // 15:29   #23
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Originally Posted by Akhilleus
theres a big difference between a good game, and one that sells.
consider that someone actually made money off of the "dora the explorer" pc game, which my 7 year old sister owns.
just because its marketable to a crowd of 12 year olds whos only success in life is to beg mommy and daddy for 12 bucks a month, doesnt make it quality.
and i would not pay 15 bucks a month for gw either, and yet i work full-time, why? because i know that the quality of a game does NOT depend on the price you pay per month.
look at starcraft, dialo 1, 2, warcraft 2, half-life, counterstrike, the list goes on. there are hundreds of games that dont have monthly charges and attract a great following and are excellent games. starcraft is 7 years old, and its still better than half the RTS games coming out nowadays. the fact of the matter is that the wow hosting service in terms of server speed, lag, crashes etc is no better (if not worse) than that of gw, and hundreds of thousands of people pay money per month to use it, at that rate you;d think they could maintain higher quality servers than a game that charges nothing, even if it has a smaller fanbase.
I've never played Dora the Explorer so I cannot comment on it. It may be a good childrens game I don't know

WoW does more than sell, it sustains millions of players paying a monthly fee. I agree that a game can sell well and still suck, but as we all know most people are not going to continue paying 15 bucks a month every month if a game sucks. I've played most MMOs and except for a couple of times I've only had a couple of hiccups in the WoW system. I agree that a game can be good and free, but in the world of MMOs, one of the draws of GW is it's free.
When you talk about games like CS you're talking apples and oranges.

You may think the game is too cartoony, too easy, boring or just not your cup of tea...poorly designed it is not. But for a game company a game like WoW is a huge success. Most publishers would kill for a game like that. I'm not taking anything away from smaller mmos, but cmon....

Last edited by Dax; Sep 13, 2005 at 03:41 PM // 15:41..
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Old Sep 13, 2005, 06:06 PM // 18:06   #24
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Originally Posted by Algren Cole
stupidity breeds stupidity...it's a vicious cycle

if one were to come to these boards and post something intelligent I would return the favor by posting an intelligent response....when one comes to these boards and posts mindless dribble about how they want this game to be a completely different game....I can't help but post asinine rhetoric.

Everytime that Ive seen you disagree with somones ideas/suggestions all that you can do is show sarcasim. There is no need for it. State what you dont like about the idea, and have a dissusion.........


EDIT: Okae, I would rather see Everquest type of events. Thats what I am talking about.

Last edited by Manderlock; Sep 13, 2005 at 06:08 PM // 18:08..
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Old Sep 13, 2005, 06:17 PM // 18:17   #25
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The massive raids and HORRIBLY balanced pvp were the reasons I quit WoW. Please do not do anything that would bring something even remotely similar ot WoW pvp to guild wars.
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Old Sep 13, 2005, 06:21 PM // 18:21   #26
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Quote:
Originally Posted by Manderlock
Everytime that Ive seen you disagree with somones ideas/suggestions all that you can do is show sarcasim. There is no need for it. State what you dont like about the idea, and have a dissusion.........


EDIT: Okae, I would rather see Everquest type of events. Thats what I am talking about.
there's no reason to make an attempt to debate with most people. It's been proven time and time again that people will believe the most asinine thing possible and changing their views is nearly impossible...This specific idea changes the entire game from that of an instanced world to something more along the lines of WoW or Everquest...it asks for changes that would require hundreds upon hundreds of hours to scope, develope and implement. Anyone that would suggest this lacks the basic knowledge required to understand why it's an impossible suggestion...therefore attempting to explain how stupid the OPs idea was is a waste of time.
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Old Sep 13, 2005, 06:35 PM // 18:35   #27
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Originally Posted by Algren Cole
there's no reason to make an attempt to debate with most people. It's been proven time and time again that people will believe the most asinine thing possible and changing their views is nearly impossible...This specific idea changes the entire game from that of an instanced world to something more along the lines of WoW or Everquest...it asks for changes that would require hundreds upon hundreds of hours to scope, develope and implement. Anyone that would suggest this lacks the basic knowledge required to understand why it's an impossible suggestion...therefore attempting to explain how stupid the OPs idea was is a waste of time.
Ok that proves it, you have no idea what you are talking about.

It can be done and quit easly, only thing that it would require is a bit more server power to handel the load. What you think that they can only put 16 people in one instace at a time please, thats ignorant. I can remmber back at Beta, they didnt want to have more than 16 at a time fighting. Not beacuse they couldnt, beacuse they didnt want to.

Dont call someones idea stupid, it only proves to show your own stupidity.
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Old Sep 13, 2005, 06:54 PM // 18:54   #28
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Originally Posted by Manderlock
Ok that proves it, you have no idea what you are talking about.

It can be done and quit easly, only thing that it would require is a bit more server power to handel the load. What you think that they can only put 16 people in one instace at a time please, thats ignorant. I can remmber back at Beta, they didnt want to have more than 16 at a time fighting. Not beacuse they couldnt, beacuse they didnt want to.

Dont call someones idea stupid, it only proves to show your own stupidity.

Quote:
what i say, is make it so that guild wars is still set up as it is(same lvl cap, same skills) but lengthen the game, and allow for other guild to literally attack each other. raid another guild hall, and be able to gain something, like guild money, items.
this would require an extensive checks and balances system to keep high ranked guilds from being able to raid newbie or low ranked guilds, otherwise you have a ganking problem...the very same problem most people are leaving other MMORPGS.


Quote:
for instance, maybe make it so that you can put money into a guild fund, from which you can buy nice weapons that cant be sold or traded, and only used by guild members. or possibly a sort of interest type thing. just something to make people WANT to put money into the guild "bank."
Another brand new system of checks and balances to determine who had access to the fund and who didn't...who could take from the fund and who couldn't...a seperate database to handle it all. You are asking for a dynamically changing NPC Trader specific to your guild.

Quote:
when you raid another guild hall, you can take a certain amount of money and possibly items bought with "guild" money. a guild could have very difficult guards, as well as certain types of "spiker" types guards with low health and high dmg to make it harder to just run into a hall and grab stuff.
this change would actually require the developers to build an entirely new area to store the guild halls. As you know there is only one guild hall on the map...yours...the reason for this is because there is ONLY ONE Guild Hall in the game. The game renders the graphics for the guild hall of your choice but there is only ONE physical hall in the game and your Guild get's instanced into it...just like the rest of the world map.

It's hundreds of hours worth of work....

Last edited by Algren Cole; Sep 13, 2005 at 06:59 PM // 18:59..
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Old Sep 13, 2005, 07:03 PM // 19:03   #29
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Quote:
Originally Posted by Algren Cole
this would require an extensive checks and balances system to keep high ranked guilds from being able to raid newbie or low ranked guilds, otherwise you have a ganking problem...the very same problem most people are leaving other MMORPGS.




Another brand new system of checks and balances to determing who had access to the fund and who didn't...who could take from the fund and who couldn't...a seperate database to handle it all. You are asking for a dynamically changing NPC Trader specific to your guild.



this change would actually require the developers to build an entirely new area to store the guild halls. As you know there is only one guild hall on the map...yours...the reason for this is because there is ONLY ONE Guild Hall in the game. The game renders the graphics for the guild hall of your choice but there is only ONE physical hall in the game and your Guild get's instanced into it...just like the rest of the world map.

It's hundreds of hours worth of work....

Um first off I dont want Raids, Im talking Everquest type events,

Secondly, no It wouldnt . It would be an extra storage thats all, and your telling me that adding an identical NPC to all guild halls takes alot of time please, thats a patch if that.

This last point is true, and its one of the reasons guild raids would be hard to do.
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Old Sep 13, 2005, 07:10 PM // 19:10   #30
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Quote:
Originally Posted by Manderlock
Um first off I dont want Raids, Im talking Everquest type events,

Secondly, no It wouldnt . It would be an extra storage thats all, and your telling me that adding an identical NPC to all guild halls takes alot of time please, thats a patch if that.

This last point is true, and its one of the reasons guild raids would be hard to do.

I don't play everquest...and could honestly care less what you want. My post was in reference to what the OP wanted...and he wants guild raids.

simple minds think difficult objectives are simple...but only because they can't fathom even attempting it....how do you control the storage? how do you link the storage in the database to a user ID? How do you link the funds/inventory in that storage to the Guild ID? or are you completely ignorant to the workings of a database language?

Quote:
thats a patch if that.
how is this even relevant to the amount of time it takes to produce the patch? Do you have any experience with any programming languages at all? hell, I'd even accept Visual Basic valid enough exposure.
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Old Sep 13, 2005, 07:20 PM // 19:20   #31
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Quote:
Originally Posted by Algren Cole
I don't play everquest...and could honestly care less what you want. My post was in reference to what the OP wanted...and he wants guild raids.

simple minds think difficult objectives are simple...but only because they can't fathom even attempting it....how do you control the storage? how do you link the storage in the database to a user ID? How do you link the funds/inventory in that storage to the Guild ID? or are you completely ignorant to the workings of a database language?


how is this even relevant to the amount of time it takes to produce the patch? Do you have any experience with any programming languages at all? hell, I'd even accept Visual Basic valid enough exposure.

Well considering you care enough about what I want/think to quote me......, maby you should think about what your posting before you hit enter . Never said it would be simple, but it wouldnt require the "100s of hours" you claim it will. It would be a patch, and not the most difficult one that they have put out.

Agin your points are overshadowed by you being a ass, congrats.
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Old Sep 13, 2005, 07:21 PM // 19:21   #32
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Quote:
Originally Posted by Manderlock
Well considering you care enough about what I want/think to quote me, maby you should think about what your posting before you hit enter . Never said it would be simple, but it wouldnt require the "100s of hours" you claim it will. It would be a patch, and not the most difficult one that they have put out.

Agin your points are overshadowed by you being a ass, congrats.

do you even know what a patch is? The Summer Update was a patch, the skill nerfs were a patch, everything you get in this game is a patch....a patch is simply a file(or files) downloaded from the developer to change the game....how does "it's would only be a patch" even make sense to you? How does it negate that it would take hundreds of hours? How can you possibly wake up in the morning, look in the mirror and not realize you're a moron?
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Old Sep 13, 2005, 07:27 PM // 19:27   #33
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Quote:
Originally Posted by Algren Cole
do you even know what a patch is? The Summer Update was a patch, the skill nerfs were a patch, everything you get in this game is a patch....a patch is simply a file(or files) downloaded from the developer to change the game....how does "it's would only be a patch" even make sense to you? How does it negate that it would take hundreds of hours? How can you possibly wake up in the morning, look in the mirror and not realize you're a moron?

First the SF addition was an UPDATE not a patch, and it did take 100's of hours. You sir need to settle down, I hate little people that get on the internet and try to act big. your not impressive in the least.

Patches come in all the time into your comp, Ive seen an issue get fixed in 48 hours from when it was first realized. The Guild storage would require a change in a previously existing code, not a brand new code that I agree would take some time. So please stop, think and settel the hell down.
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Old Sep 13, 2005, 07:30 PM // 19:30   #34
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you need to look up what a patch is...seriously. Cuz your definition isn't right.

the guild storage would require MASSIVE changes to code that already exists..as well as a mirror database to run it. I don't comment on Quantum Physics..you know why? Cuz I don't know shit about Quantum Physics.
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Old Sep 13, 2005, 07:37 PM // 19:37   #35
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Quote:
Originally Posted by Algren Cole
you need to look up what a patch is...seriously. Cuz your definition isn't right.

the guild storage would require MASSIVE changes to code that already exists..as well as a mirror database to run it. I don't comment on Quantum Physics..you know why? Cuz I don't know shit about Quantum Physics.

Well you know I looked at my post and I just dont think that I defined a patch.

Ok they have the graphics, they have all the info that they would need, all that would be needed to do would be to open up the restrictions. Alowing anyone in the guild to add or depsit items/gold. Agin not saying it would be easy, but it wouldnt be the most difficult patch they have ever done.

They would be able to use what was already in place no need to redo what is not needed.

EDIT: I find it hard to belive that you quit as qualified as you would like to make it sound. Ive never seen a compitant person type the word "Cuz"
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Old Sep 13, 2005, 07:40 PM // 19:40   #36
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Originally Posted by Manderlock
Well you know I looked at my post and I just dont think that I defined a patch.

Ok they have the graphics, they have all the info that they would need, all that would be needed to do would be to open up the restrictions. Alowing anyone in the guild to add or depsit items/gold. Agin not saying it would be easy, but it wouldnt be the most difficult patch they have ever done.

They would be able to use what was already in place no need to redo what is not needed.

EDIT: I find it hard to belive that you quit as qualified as you would like to make it sound. Ive never seen a compitant person type the word "Cuz"

you don't have any experience with database languages do you?
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Old Sep 13, 2005, 07:42 PM // 19:42   #37
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Originally Posted by Algren Cole
you don't have any experience with database languages do you?

Why no, no I dont. But this argument is over common sence in my book. Something you dont seem to have.

And Im still doubting your compitance in the matter.
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Old Sep 13, 2005, 07:45 PM // 19:45   #38
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Quote:
Originally Posted by Manderlock
Why no, no I dont. But this argument is over common sence in my book. Something you dont seem to have.

And Im still doubting your compitance in the matter.

well....the relevancy is that your issue with why this would be simply and my issue with why you are a moron has nothing to do with the backbone code of the game...it has to do with the databse linking and checks and balances required to make sure the linking works. Where do you think the items/funds go when you put them in storage? where do you think they go when you sell to the NPC...and how do you think these are all linked together? or did you not think that far before stating "this would be a simple change"
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Old Sep 13, 2005, 07:47 PM // 19:47   #39
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Originally Posted by Algren Cole
well....the relevancy is that your issue with why this would be simply and my issue with why you are a moron has nothing to do with the backbone code of the game...it has to do with the databse linking and checks and balances required to make sure the linking works. Where do you think the items/funds go when you put them in storage? where do you think they go when you sell to the NPC...and how do you think these are all linked together? or did you not think that far before stating "this would be a simple change"
Well considering that is already in the game, I see no damn reason to change it.......
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Old Sep 13, 2005, 07:49 PM // 19:49   #40
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Originally Posted by Manderlock
Well considering that is already in the game, I see no damn reason to change it.......

it's not in the game...that's the problem. it doesn't exist...something LIKE it exists.
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